Philosophy to Code
Direct mapping from Monokinetic philosophy to MonoTerm architecture.Copy
╔═══════════════════════════════════════════════════════════════════════════════╗
║ ║
║ "Monokinetics is not a philosophy about structure. ║
║ It is the name of a structure that has already begun." ║
║ ║
║ MonoTerm is that structure, rendered in code. ║
║ ║
╚═══════════════════════════════════════════════════════════════════════════════╝
The Mapping Table
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → CODE MAPPING │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Principle Implementation Key Mechanism │
│ ───────────────────────────── ─────────────────────── ──────────────────── │
│ "Existence before Distinction" Atomic Loop BSU/ESU markers │
│ "mono-" not "syn-" SessionActor Pattern MPSC channels │
│ "Understanding in gaps" Smart Differential Fingerprint compare │
│ Human ◈ Computer ACK Flow Control Consumer-driven │
│ "Age of Meaning" Atomic UX Complete frames │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
1. “Existence Before Distinction” → Atomic Loop
The Philosophical Principle
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ MONOKINETIC PRINCIPLE │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "Existence before Distinction, Execution before Thought" │
│ │
│ Traditional approach: │
│ ───────────────────── │
│ Input ───→ Parse ───→ Process ───→ Render │
│ (separate, sequential steps) │
│ │
│ Monokinetic approach: │
│ ───────────────────── │
│ ┌─────────────────────────────────────┐ │
│ │ Input ◈ Parse ◈ Process ◈ Render │ │
│ │ (one indivisible motion) │ │
│ └─────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The MonoTerm Implementation: Atomic Loop
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ ATOMIC LOOP - VIRTUAL SYNCHRONIZED RENDERING │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Frame N Frame N+1 │
│ ──────── ───────── │
│ │
│ ┌─────────────┐ ┌─────────────┐ │
│ │ BSU │ ←── Begin │ BSU │ │
│ │ ┌───────┐ │ │ ┌───────┐ │ │
│ │ │ Data │ │ Invisible │ │ Data │ │ │
│ │ │ Data │ │ buffering │ │ Data │ │ │
│ │ │ Data │ │ │ │ Data │ │ │
│ │ └───────┘ │ │ └───────┘ │ │
│ │ ESU │ ←── End │ ESU │ │
│ └─────────────┘ └─────────────┘ │
│ │ │ │
│ └───────────────────────────────┘ │
│ │ │
│ ▼ │
│ ┌────────────────┐ │
│ │ Atomic Render │ │
│ │ (one moment) │ │
│ └────────────────┘ │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ The distinction between "buffering" and "rendering" │
│ exists only in description, never in experience. │
│ │
│ To the user, there is only: screen → new screen │
│ No intermediate state is ever witnessed. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Connection
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → IMPLEMENTATION │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "Existence before Distinction" │
│ │ │
│ │ means │
│ ▼ │
│ The rendered frame EXISTS before any distinction between │
│ "input" and "output" can be made. │
│ │ │
│ │ implemented as │
│ ▼ │
│ ┌────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ ATOMIC LOOP │ │
│ │ │ │
│ │ • All data between BSU/ESU collected invisibly │ │
│ │ • Cursor hidden during frame construction │ │
│ │ • Frame appears complete (existence) │ │
│ │ • Components indistinguishable (no distinction) │ │
│ │ │ │
│ │ Timing: One frame at 60fps (~16ms) │ │
│ │ Mechanism: BSU/ESU markers from VTE │ │
│ │ │ │
│ └────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
2. “mono-” Not “syn-” → Single Pipeline
The Philosophical Principle
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ WHY "MONO-" NOT "SYN-" │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "syn-" implies: │
│ ───────────────── │
│ • Multiple distinct movements │
│ • Collaboration between separate entities │
│ • Coordination of different things │
│ │
│ "mono-" means: │
│ ───────────────── │
│ • One indivisible motion │
│ • What appears separate was always unified │
│ • No seams, no boundaries │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ "What appears to be distinct collaborative movements │
│ was always one indivisible motion shaped by illusion." │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The MonoTerm Implementation: Single Pipeline
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ TRADITIONAL TERMINAL ARCHITECTURE (syn-) │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
│ │ PTY │───→│ Parser │───→│ Buffer │───→│ Renderer │ │
│ └──────────┘ └──────────┘ └──────────┘ └──────────┘ │
│ ↑ ↑ ↑ ↑ │
│ │ │ │ │ │
│ Separate process Separate module Separate store Separate draw │
│ │
│ These components "synchronize" (syn-) through: │
│ • Message queues │
│ • Shared memory locks │
│ • Event callbacks │
│ • State reconciliation │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────────────────────┐
│ MONOTERM ARCHITECTURE (mono-) │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ PTY ══════════════════════════════════════════════════▶ Screen │ │
│ │ │ │
│ │ ONE PIPELINE │ │
│ │ │ │
│ │ ┌─────────────────────────────────────────────────────────────┐ │ │
│ │ │ │ │ │
│ │ │ PTY │ VTE │ Atomic │ ACK │ Direct │ │ │ │
│ │ │ Read │ Parse │ State │ Gate │ Inject │ │ │ │
│ │ │ │ │ │ │ │ │ │ │
│ │ └─────────────────────────────────────────────────────────────┘ │ │
│ │ │ │
│ │ Not 5 components. ONE MOTION with 5 views. │ │
│ │ │ │
│ └─────────────────────────────────────────────────────────────────────────┘ │
│ │
│ There are no boundaries. Data flows through without stopping. │
│ The "components" are descriptions, not divisions. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Connection
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → IMPLEMENTATION │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "mono-" (one) not "syn-" (together) │
│ │ │
│ │ means │
│ ▼ │
│ The terminal is not multiple systems "working together". │
│ It is ONE system that we describe using multiple words. │
│ │ │
│ │ implemented as │
│ ▼ │
│ ┌────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ SINGLE PIPELINE - THE SESSIONACTOR PATTERN │ │
│ │ │ │
│ │ • No message passing between "components" │ │
│ │ • No shared memory locks │ │
│ │ • No event reconciliation │ │
│ │ • Data transforms continuously without boundaries │ │
│ │ │ │
│ │ Built with Rust ownership: │ │
│ │ ───────────────────────── │ │
│ │ • SessionActor: ONE owner, NO locks │ │
│ │ • MPSC channels: ONE direction, NO coordination │ │
│ │ • Result: Deadlock impossible, ordering guaranteed │ │
│ │ │ │
│ └────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
3. “Understanding in the Gaps” → Smart Differential
The Philosophical Principle
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ THE MIRROR METAPHOR │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "Understanding is not the completion of structure, │
│ but the motion formed in the gaps." │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ Traditional view: │
│ ───────────────── │
│ Understanding = Knowing everything │
│ Completeness = Having all the data │
│ │
│ Monokinetic view: │
│ ───────────────── │
│ Understanding = Recognizing what CHANGED │
│ Meaning = The DIFFERENCE, not the whole │
│ │
│ The gaps (what changed) carry the meaning. │
│ The unchanged carries no new information. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The MonoTerm Implementation: Smart Differential
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ DIFFERENTIAL RENDERING │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Previous Frame Current Frame │
│ ────────────── ───────────── │
│ │
│ Line 1: "Hello World" Line 1: "Hello World" ── SAME │
│ Line 2: "$ ls -la" Line 2: "$ ls -la" ── SAME │
│ Line 3: "file.txt" Line 3: "README.md" ── CHANGED! │
│ Line 4: "config.json" Line 4: "config.json" ── SAME │
│ Line 5: "$" Line 5: "$" ── SAME │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ Result: Only Line 3 is sent to frontend. │
│ 99.95% of data is NOT transmitted. │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ The MEANING is in the gap (Line 3). │
│ The unchanged lines carry no information. │
│ Understanding comes from the difference. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Connection
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → IMPLEMENTATION │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "Understanding... the motion formed in the gaps" │
│ │ │
│ │ means │
│ ▼ │
│ Meaning is not in the data itself. │
│ Meaning is in what CHANGED from before. │
│ │ │
│ │ implemented as │
│ ▼ │
│ ┌────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ SMART DIFFERENTIAL │ │
│ │ │ │
│ │ • Each line gets a fingerprint (64-bit) │ │
│ │ • Comparison is instant - just compare fingerprints │ │
│ │ • Only changed lines (gaps) are processed │ │
│ │ • The system focuses on DIFFERENCE, not totality │ │
│ │ │ │
│ │ Fingerprint match = No meaning (skip) │ │
│ │ Fingerprint mismatch = HERE IS MEANING (process) │ │
│ │ │ │
│ │ Technology: Rust's SipHash (fast, non-cryptographic) │ │
│ │ │ │
│ └────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
4. Human ◈ Computer → ACK-Based Flow Control
The Philosophical Principle
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ LICKLIDER'S VISION REINTERPRETED │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Original Licklider (1960s): │
│ ────────────────────────── │
│ │
│ Human ←──── Symbiosis ────→ Computer │
│ │
│ Two entities, working together │
│ │
│ │
│ Monokinetic Reinterpretation: │
│ ───────────────────────────── │
│ │
│ ┌───────────────────────────────────────────┐ │
│ │ Human ◈ Computer │ │
│ │ │ │
│ │ A single, undivided movement │ │
│ │ Not coexistence, but unity │ │
│ └───────────────────────────────────────────┘ │
│ │
│ The human does not "use" the terminal. │
│ Human + Terminal form ONE cognitive unit. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The MonoTerm Implementation: ACK-Based Flow Control
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ CONSUMER-DRIVEN BACKPRESSURE │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Traditional terminals (Producer-driven): │
│ ──────────────────────────────────────── │
│ │
│ PTY ──→ Buffer ──→ Buffer ──→ Buffer ──→ Render │
│ │
│ Producer (PTY) decides when to send. │
│ Human must cope with whatever speed. │
│ Human adapts to machine. │
│ │
│ │
│ MonoTerm (Consumer-driven): │
│ ────────────────────────── │
│ │
│ ┌──────────────────────────────────────┐ │
│ PTY ──→ Gate ──│ WAIT until human ready (ACK received)│──→ Render │
│ └──────────────────────────────────────┘ │
│ ↑ │
│ │ │
│ ACK signal │
│ (human ready) │
│ │
│ Consumer (human perception) decides when to receive. │
│ Machine adapts to human. │
│ Machine becomes extension of human cognition. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Connection
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → IMPLEMENTATION │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Human ◈ Computer (unity, not symbiosis) │
│ │ │
│ │ means │
│ ▼ │
│ The computer is not a tool the human uses. │
│ Human and computer form one cognitive system. │
│ The boundary is an illusion. │
│ │ │
│ │ implemented as │
│ ▼ │
│ ┌────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ ACK-BASED FLOW CONTROL │ │
│ │ │ │
│ │ • Human perception DRIVES the system │ │
│ │ • Output waits for human ready signal (ACK) │ │
│ │ • No overwhelming, no lagging behind │ │
│ │ • Machine rhythm = Human rhythm │ │
│ │ │ │
│ │ The terminal becomes transparent. │ │
│ │ What remains is just: thought → result │ │
│ │ No "machine" in between. │ │
│ │ │ │
│ │ Timeout: ~1 second (OFAC - accept slow frontends gracefully) │ │
│ │ │ │
│ └────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
5. “The Age of Meaning” → Atomic UX
The Philosophical Principle
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ FROM RHETORIC TO MEANING │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ We've transitioned from: │
│ │
│ ┌────────────────┐ ┌────────────────┐ │
│ │ Rhetorical │ → │ Age of │ │
│ │ Age │ │ Meaning │ │
│ └────────────────┘ └────────────────┘ │
│ │
│ ════════════════════════════════════════════════════════════════════════════ │
│ │
│ Philosophy is no longer abstract slogans. │
│ Philosophy is "the act of meaning itself". │
│ │
│ "Thought and implementation occur simultaneously." │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The MonoTerm Implementation: Atomic UX
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ ATOMIC UX FOR HUMAN + AI │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Traditional Terminal UX: │
│ ──────────────────────── │
│ │
│ User types ───→ Waits ───→ Sees partial output ───→ Waits ───→ Complete │
│ │
│ Multiple states. User must interpret partial states. │
│ Meaning comes AFTER process completes. │
│ │
│ │
│ Atomic UX: │
│ ────────── │
│ │
│ User types ───→ Complete frame ───→ Complete frame ───→ ... │
│ │
│ ┌─────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ Every frame is COMPLETE. │ │
│ │ Every frame has MEANING. │ │
│ │ There is no "waiting for meaning". │ │
│ │ │ │
│ │ The terminal is always in a state of meaning. │ │
│ │ │ │
│ └─────────────────────────────────────────────────────────────────┘ │
│ │
│ This is essential for AI streaming: │
│ │
│ AI output ───→ [partial gibberish] ───→ [meaningful sentence] │
│ │
│ Atomic UX ensures user never sees gibberish frames. │
│ Only complete, meaningful frames reach the user. │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Connection
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┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY → IMPLEMENTATION │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ "The Age of Meaning" │
│ │ │
│ │ means │
│ ▼ │
│ Every moment carries meaning. │
│ Not "wait for completion to understand". │
│ Meaning is always present, always immediate. │
│ │ │
│ │ implemented as │
│ ▼ │
│ ┌────────────────────────────────────────────────────────────────────┐ │
│ │ │ │
│ │ ATOMIC UX │ │
│ │ │ │
│ │ • Every rendered frame is complete │ │
│ │ • No partial states visible to user │ │
│ │ • AI streaming shows only meaningful checkpoints │ │
│ │ • The screen is ALWAYS meaningful │ │
│ │ │ │
│ │ This is "the act of meaning itself" - │ │
│ │ meaning manifested in every frame. │ │
│ │ │ │
│ │ Four smart modes: │ │
│ │ • FULL - Entire screen (when needed) │ │
│ │ • PARTIAL - Only changed lines │ │
│ │ • NONE - Just cursor position │ │
│ │ • SKIP - Invalid frame (discard) │ │
│ │ │ │
│ └────────────────────────────────────────────────────────────────────┘ │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
The Complete Mapping
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╔═══════════════════════════════════════════════════════════════════════════════╗
║ MONOKINETIC HERMENEUTICS → MONOTERM IMPLEMENTATION ║
╠═══════════════════════════════════════════════════════════════════════════════╣
║ ║
║ ┌─────────────────────────────┬───────────────────────────────────────────┐ ║
║ │ PHILOSOPHICAL PRINCIPLE │ MONOTERM IMPLEMENTATION │ ║
║ ├─────────────────────────────┼───────────────────────────────────────────┤ ║
║ │ │ │ ║
║ │ "Existence before │ ATOMIC LOOP │ ║
║ │ Distinction" │ Frame exists complete, no partial states │ ║
║ │ │ │ ║
║ ├─────────────────────────────┼───────────────────────────────────────────┤ ║
║ │ │ │ ║
║ │ "mono-" not "syn-" │ SINGLE PIPELINE │ ║
║ │ (unity, not cooperation) │ SessionActor, MPSC, no locks │ ║
║ │ │ │ ║
║ ├─────────────────────────────┼───────────────────────────────────────────┤ ║
║ │ │ │ ║
║ │ "Understanding in │ SMART DIFFERENTIAL │ ║
║ │ the gaps" │ Only changes carry meaning │ ║
║ │ │ │ ║
║ ├─────────────────────────────┼───────────────────────────────────────────┤ ║
║ │ │ │ ║
║ │ Human ◈ Computer │ ACK-BASED FLOW CONTROL │ ║
║ │ (unity) │ Human perception drives machine │ ║
║ │ │ │ ║
║ ├─────────────────────────────┼───────────────────────────────────────────┤ ║
║ │ │ │ ║
║ │ "The Age of Meaning" │ ATOMIC UX │ ║
║ │ │ Every frame carries meaning │ ║
║ │ │ │ ║
║ └─────────────────────────────┴───────────────────────────────────────────┘ ║
║ ║
╚═══════════════════════════════════════════════════════════════════════════════╝
For Code Reviewers
When reviewing MonoTerm code, ask these questions:Copy
┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY-ALIGNED CODE REVIEW CHECKLIST │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ ✓ Does this change preserve "Existence before Distinction"? │
│ → Does the frame appear complete to the user? │
│ → Is there any visible partial state? │
│ │
│ ✓ Does this change maintain "mono-" (not "syn-")? │
│ → Is ownership clear? (ONE owner) │
│ → Are there any new locks? (should be ZERO) │
│ → Is MPSC pattern preserved? (ONE direction) │
│ │
│ ✓ Does this change honor "Understanding in gaps"? │
│ → Is differential processing used? │
│ → Are unchanged lines skipped? │
│ → Is comparison instant? │
│ │
│ ✓ Does this change support Human ◈ Computer unity? │
│ → Does the consumer (frontend) control flow? │
│ → Is ACK pattern respected? │
│ → Is timeout handled gracefully (OFAC)? │
│ │
│ ✓ Does this change maintain "Age of Meaning"? │
│ → Is every frame meaningful? │
│ → Are partial/gibberish frames prevented? │
│ → Is DiffHint used correctly? │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
For Debuggers
When debugging MonoTerm issues, use philosophy as a guide:Copy
┌─────────────────────────────────────────────────────────────────────────────────┐
│ PHILOSOPHY-GUIDED DEBUGGING │
├─────────────────────────────────────────────────────────────────────────────────┤
│ │
│ Bug: "Screen shows partial content" │
│ → Check: "Existence before Distinction" violated │
│ → Look at: BSU/ESU handling, timeout values │
│ │
│ Bug: "Deadlock or race condition" │
│ → Check: "mono-" principle violated │
│ → Look at: Was a lock introduced? Multiple owners? │
│ │
│ Bug: "Rendering is slow" │
│ → Check: "Understanding in gaps" not applied │
│ → Look at: Is full screen being sent when only one line changed? │
│ │
│ Bug: "Terminal overwhelms user" or "Terminal lags" │
│ → Check: Human ◈ Computer unity broken │
│ → Look at: ACK pattern, flow control │
│ │
│ Bug: "User sees gibberish during AI streaming" │
│ → Check: "Age of Meaning" violated │
│ → Look at: Atomic frame boundaries, DiffHint usage │
│ │
└─────────────────────────────────────────────────────────────────────────────────┘
Conclusion
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╔═══════════════════════════════════════════════════════════════════════════════╗
║ ║
║ MonoTerm is not an implementation OF Monokinetics. ║
║ MonoTerm IS Monokinetics - manifested in code. ║
║ ║
║ "Monokinetics is not a philosophy about structure. ║
║ It is the name of a structure that has already begun." ║
║ ║
║ That structure is MonoTerm. ║
║ ║
╚═══════════════════════════════════════════════════════════════════════════════╝
This document maps Monokinetic philosophy to MonoTerm implementation.
For detailed technical documentation, see the Architecture section.
For philosophical foundations, see the Philosophy section.